Multimediaslcsd Educational Technology Resources



Educational Technology

Courses & Certification

Oct 17, 2017 Open Educational Resources (OER) are open-license materials (freely accessible) that can be used for teaching and learning. OER can be defined as: “teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. With technology and access to resources beyond classroom walls, students are inspired to become problem-solvers, critical thinkers, collaborators, and creators. Where technology has been successfully integrated into classrooms, students develop a lifelong love of learning. Educators are always striving to personalize learning for students. Top 10 Educational Technology Resources Engage students in your classroom with our Top 10 favorite interactive educational technology resources. These websites will help you create new and captivating lesson plans for your curriculum using powerpoint, creative writing methods, and on-screen flashcards.

  • Instructional Design Certificate (Fully Online). This fully online program is for anyone developing and/or teaching an online course. Learn more...
  • ADDIE Instructional Design Certificate Program (Fully Online). This fully online program is designed for individuals interested in learning more about the ADDIE model. Learn more...
  • Instructional Design Models Certificate (Fully Online). You will explore traditional instructional design models and the progression of the learning design approach to creating online learning experiences. Learn more...

What is educational technology? There are a variety of definitions of educational technology.

What is instructional design and technology?

The Association for Educational Communications and Technology (AECT):

Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources. [1]

The Encyclopedia of Educational Technology:

Educational technology is a systematic, iterative process for designing instruction or training used to improve performance. [6]

Educational Technology involves the disciplined application of knowledge for the purpose of improving learning, instruction and/or performance. [7]

History of the Definitions

Edtech’s [educational technology’s] definition has evolved over the years as a variation of ways of dealing with learning processes (2), a conceptual framework (9), theory and practice (5), and the latest study and ethical practices of dealing with technological processes and resources (1). [8]

1963

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Audiovisual communications is the branch of educational theory and practice concerned with the design and use of messages which control the learning process. It undertakes: (a) the study of the unique and relative strengths and weaknesses of both pictorial and nonrepresentational messages which may be employed in the learning process for any reason; and (b) the structuring and systematizing of messages by men and instruments in an educational environment. These undertakings include planning, production, selection, management, and utilization of both components and entire instructional systems. Its practical goal is the efficient utilization of every method and medium of communication which can contribute to the development of the learners’ full potential. [2]

1972

Educational technology is a field involved in the facilitation of human learning through systematic identification, development, organization and utilization of a full-range of learning resources and through the management of these processes. [3]

1977

Educational technology is a complex, integrated process involving people, procedures, ideas, devices and organization for analyzing problems and devising, implementing, evaluating and managing solutions to those problems involved in all aspects of human learning. [4]

1994

Instructional technology is the theory and practice of design, development, utilization, management and evaluation of processes and resources for learning.[5]

History of educational technology

References:

  1. Richey, R. C., Silber, K. H., & Ely, D. P. (2008). Reflections on the 2008 AECT Definitions of the Field. TechTrends, 52(1), 24-25.
  2. Ely, D.P. (1963). The changing role of the audiovisual process in education: A definition and a glossary of related terms. TCP Monograph No. 1. AV Communication Review, 11(1). Supplement No:6.
  3. Association for Educational Communications and Technology. (1972). The field of educational technology: a statement of definition. Audio-visual Instruction, 17(8), 36-43.
  4. Association for Educational Communications and Technology (1977). The definition of educational technology. Washington, D.C.: Association for Educational Communications and Technology.
  5. Seels, B. B., & Richey, R. C. (1994). Instructional technology: The definition and domains of the field. Washington, DC: Association for Educational Communications and Technology.
  6. The Encyclopedia of Educational Technology. What is Educational Technology? Retrieved from: http://www.etc.edu.cn/eet/eet/articles/edtech/index.htm
  7. Spector, J. M. (2015). Foundations of educational technology: Integrative approaches and interdisciplinary perspectives. Routledge.
  8. Hsu, Y. C., Hung, J. L., & Ching, Y. H. (2013). Trends of educational technology research: More than a decade of international research in six SSCI-indexed refereed journals. Educational Technology Research and Development, 61(4), 685-705.
  9. Davies, I. K., & Schwen, T. M. (1972). Toward a Definition of Instructional Development.
Cite this article as: Kurt, S. 'Definitions of Educational Technology,' in Educational Technology, October 12, 2016. Retrieved from https://educationaltechnology.net/definitions-educational-technology/

Students and families are at the center of everything we do in the Office of Educational Technology. Below are a series of links and resources for students and families looking to learn more about our initiatives and how educational technology can benefit their lives.

Innovation in the Classroom

Multimediaslcsd Educational Technology Resources Inc

Video games are important learning tools that provide immersive, interactive, and creative spaces for students to learn and explore in the 21st century classroom. ED is committed to fostering the broader adoption of high quality games in schools and informal learning settings.

Multimediaslcsd Educational Technology Resources Internships

Keeping Student Data Safe

Privacy

The U.S. Department of Education is committed to both technological progress and the protection of privacy and security for students, educators, and all involved in schools.

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White House Film Festival Finalist Videos