Doom 3unblocked Games



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Unblocked Games Unblocked Games. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked. Comment. Doom Gravity Guy Thing Thing 4 Hacked Clicker Heroes Elephant Quest Adventure Reimagine The Game Ragdoll Achievement 2 Duck Life 2 Hacked Fireboy & Watergirl 2 Fireboy & Watergirl Football Legends 2016 Ms Pacman Potty Racers Hacked Flight Hacked Champion Archer Swords & Souls Papa's Pizzeria. Unblocked Games 5251. Doom is a hellish 3D game by id Software. Face the onslaught of demons and specters that populate this terror-filled underworld. Slip a few shells into your shotgun and get ready to kick some.

Security codes are used to open storage lockers and other sealed areas in Doom 3. They are almost always obtained from PDAs on the same level, via emails or audio log entries. Many of the heavy weapons and large powerups are locked up, so the more codes are found, the better equipped the marine becomes.

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Doom Unblocked Games

List of locker codes[edit]

Note that Level indicates where the code is needed, if different from where it is received.

GameLevelSourceCodeWhere usedLocker ID
Doom 3Mars City Adam Berneche 396 Locker next to elevator #001
Doom 3Mars City Underground Grant Baston 531 Locker in Energy Stabilization Unit #023
Doom 3Mars City Underground Frank Delahue 842 Valve control panel (extinguishes fire)
Doom 3Mars City (revisited) Mark Caseon 347 Locker in medical lab #017
Doom 3Mars City (revisited) Bill Tyson 584 Weapons Storage room
Doom 3Administration Alan Dorweiler 586 Locker next to health station #013
Doom 3Administrationwww.martianbuddy.com (original releases)
Jonathan Moses (BFG Edition)
0508 Martian Buddy cabinet
Doom 3Alpha Labs - Sector 1 Kyle Berger 752 Locker in EPD lab #009
Doom 3Alpha Labs - Sector 2 Andrew Chin 409 Damaged locker #038
Doom 3Alpha Labs - Sector 2 Walter Connors 102 Locker at top of ladder #039
Doom 3Alpha Labs - Sector 3 Mark Lamia 123 Locker at bottom of lift
Locker behind locked door
Locker in final room
#047
#048
#049
Doom 3Alpha Labs - Sector 4 Henry Nelson 651 Locker on far side of bridge #064
Doom 3Enpro PlantTheresa Chasar 972 Locker in her office #063
Doom 3Enpro Plant Steve Hammer 734 Plasma Storage room
Doom 3Communications: Central Communications Tower Ben Wolfe 246 Locker in Sentry Bot control room #054
Doom 3Recycling - Sector 2: Waste Recycling Center Nick Sadowayj 483 Locker near airlock #003
Doom 3Monorail: Facility Transport Charles Hollies 142 Locker in security office #054
Doom 3Monorail: Facility Transport Gary Ross 826 Monorail airlock
Doom 3Monorail: Facility Transport Karl Cullen 364 Lockers near turret gun #078
#079
Doom 3Delta Labs - Level 1 Robert Price 298 Locker in storage room #21D
Doom 3Delta Labs - Level 2a Frank Cinders 538 Locker in Records Office #112
Doom 3Delta Labs - Level 2a Michael Abrams 931 Office with BFG #901
Doom 3Delta Labs - Level 2a Computer monitor near locker 972 Locker next to Halon control panel #116
Doom 3Delta Labs - Level 2a Sticky note on locker 715 Locker in Operations Server Room #114
Doom 3Delta Labs - Level 2b Francis Erikson 259 Locker in maintenance corridor #103
Doom 3Delta Labs - Level 2b Dr. Michaels 624 Lockers in specimen lab #216
#217
Doom 3Delta Labs - Level 2b Jacob Stemmons 371 Locker at bottom of lift #213
Doom 3Delta Labs - Level 2b Sticky note on locker 372 Locker in Analysis Control #666
Doom 3Delta Labs - Level 2bElizabeth McNeil 725 Storage area 07
Doom 3Delta Labs - Level 2bwww.martianbuddy.com (original releases)
Jonathan Moses (BFG Edition)
0508 Martian Buddy cabinet
Doom 3Delta Labs - Level 2bElizabeth McNeil 463 Final room with arch-vile
Doom 3Delta Labs - Level 3 Han Lee 836 Lockers near large teleporter #386
#387
Doom 3Delta Labs - Level 3 Frank Cerano 841 Locker near teleporter control panel #317
Doom 3Delta Labs - Level 4 Jack Gilbert 579 Locker in control room #104
Doom 3Central Processing: Processing Distribution Center Bruce Jackson 571 Locker near security checkpoint #452
Doom 3Central Processing: Processing Distribution Center Tony Bates 627 Door of Lab A
Doom 3Central Processing: Processing Distribution Center Charlie Haskell 468 Locker in Lab A #669
RoEErebus - Level 2: Erebus Dig Site Marcus Tanner 516 Locker in elevator bay #029
RoEErebus - Level 3: Erebus Labs Preston Glenn 769 Locker in chemical storage area #105
RoEErebus - Level 3: Erebus Labs Steven Crane 428 Sarge's double barrel shotgun case
RoEErebus - Level 4: Erebus Control Ron Gibbons 937 Locker in Administration Access
Locker in main office
#407
#408
RoEErebus - Level 6: Erebus Station Fred Grossman 134 Lockers in armory #034
#035
RoEPhobos Labs - Sector 1: Teleportation Bernard Fresko 714 Locker in storage area #042
RoEPhobos Labs - Sector 2: Molecular Research Keith Noordzy 281 Retracting bridge
RoEPhobos Labs - Sector 3: Main Reactor Nicolas Haag 492 Locker in Reactor Control #009
RoEPhobos Labs - Revisited: TeleportationMartian Buddy Blaster (original releases)
Patrick Hook (BFG Edition)
634 Martian Buddy cabinet
RoEDelta Labs - Unknown Patrick Hook 634 Lockers in specimen lab #116
#117
Lost MissionEnpro Sector 2 David Voss 731Double barrel shotgun display case
Lost MissionUnderground (Part 1) Bob Thompson 631 Locker in first room #054
Lost MissionUnderground (Part 2) Phil Anders 847 Locker in second revenant room #108
Lost MissionExis Labs (Part 1) Computer monitor across from lockers 579 Lockers in security office #104
Lost MissionExis Labs (Part 1) Nasir Adil 428 Locker in Teleporter Security #965
Lost MissionExis Labs (Part 1) Dmitry Lebedev 532 Locker in bruiser room #071
Lost MissionExis Labs (Part 2) Sticky note on nearby wall 372 Lockers in Central Operations #805
#806

Sources[edit]

Doom unblocked games 66 ez
  • Doom 3 walkthrough by GrAwL at GameFAQs
  • Locker Codes, thread at GameFAQs forum 'Doom 3 BFG Edition for PlayStation 3'
  • Resurrection of Evil walkthrough by Lsnake at GameFAQs
  • Resurrection of Evil walkthrough by LordKrell at GameFAQs
  • Lost Mission Cabinet Codes, thread at GameFAQs forum 'Doom 3 BFG Edition for PC'
  • DOOM 3 BFG EDITION | The Lost Mission, YouTube playthrough by TheMetalGamer

See also[edit]

Retrieved from 'https://doomwiki.org/w/index.php?title=Doom_3_locker_codes&oldid=213061'

Control:

Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


Help:

This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.


Other platforms:

This game can be played also in a version for SNES. We are wor­king on the others.


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Game info:

box cover
Game title:Doom
Platform:MS-DOS
Author (released):id Software (1993)
Genre:Action, ShooterMode:Single-player
Design:John Carmack, John Romero, Dave Taylor, Shawn C. Green
Music:Robert Prince
Game manual:manual.pdf

File size:

2077 kB
Download: not available (stream only)

Game size:

6092 kB
Recommended emulator:DOSBox
From Wikipedia, the free encyclopedia:

Doom (typeset as DOOM in official documents) is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in the video game industry, for having ushered in the popularity of the first-person shooter genre. The original game is divided into three nine-level episodes and distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.
In Doom, players assume the role of an unnamed space marine, who became popularly known as 'Doomguy', fighting his way through hordes of invading demons from Hell. With one third of the game, nine levels, distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture. In addition to popularizing the FPS genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as 'WADs'. As a sign of its effect on the industry, first-person shooter games from the genre's boom in the 1990s, helped in no small part by the game's release, became known simply as 'Doom clones'. Its graphic violence, as well as satanic imagery, made Doom the subject of controversy.
Doom, a science fiction/horror themed video game, has a background which is given in the game's instruction manual; the rest of the story is advanced with short messages displayed between each section of the game (called episodes), the action as the player character progresses through the levels, and some visual cues.
The player takes the role of an unnamed space marine ('Doomguy') who has been punitively posted to Mars after assaulting his commanding officer, who ordered his unit to fire on civilians. The Martian space marine base acts as security for the Union Aerospace Corporation, a multi-planetary conglomerate, which is performing secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. Mars is considered by space marines to be the dullest assignment imaginable. This all changes when the UAC experiments go horribly wrong. Computer systems on Phobos malfunction, Deimos disappears entirely, and 'something fragging evil' starts pouring out of the gateway, killing or possessing all UAC personnel.
Responding to a frantic distress call from the overrun scientists, the Martian marine unit is quickly sent by ship from Mars to Phobos to investigate, where the player character is left to guard the perimeter with only a pistol while the rest of the group proceeds inside. The marine hears assorted radio messages, gunfire, and screams, followed by silence: 'Seems your buddies are dead.' The player cannot navigate the ship off of Phobos alone and sees that the only way out is to fight through the Phobos complex.
As the last man standing, the player character's mission is to fight through the entire onslaught of demonic enemies by himself in order to keep them from attacking Earth. Knee-Deep in the Dead, the first episode and the only one in the shareware version, is set in the high-tech military bases, power plants, computer centers and geological anomalies on Phobos. It ends with the player character entering the teleporter leading to Deimos, only to be overwhelmed by monsters.
In the second episode, The Shores of Hell, the marine has successfully teleported to Deimos. He fights his way through installations on Deimos, similar to those on Phobos, but warped and distorted from the demon invasion and interwoven with beastly architecture. After defeating the titanic Cyberdemon, the marine discovers the truth about the vanished moon: it is floating above Hell.
The third episode, called Inferno, begins after the marine climbs off Deimos to the surface. The marine fights his way through Hell and defeats the Spider Mastermind that planned the invasion. Then a hidden doorway back to Earth opens for the hero, who has 'proven too tough for Hell to contain'. However, a burning city and a rabbit's head impaled on a stake (named in The Ultimate Doom as the marine's pet rabbit, Daisy) show that the demons have invaded Earth, setting the stage for Hell on Earth. The sequel retcons the events of Doom as an alien invasion of the Mars moon bases.
In The Ultimate Doom expansion, in the fourth episode Thy Flesh Consumed, it tells that the marine fought valiantly against the hordes of demons that the Spider Mastermind sent through that hidden doorway but ultimately the forces of Hell prevailed in the invasion of Earth. The locales of Thy Flesh Consumed are varied, including a mix of high-tech bases and demonic temples, though the atmosphere appears to be Earth.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original version of this game on Amazon.com or eBay.com.

Find digital download of this game on GOGorSteam.

Platform:

This ver­sion of Doom was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

Available online emulators:

5 different online emulators are available for Doom. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Doom are summarized in the following table:

EmulatorTechnologyMultiplayerFullscreenTouchscreenSpeed
Archive.orgJavaScriptYESNONOfast
js-dosJavaScriptYESYESNOfast
js-dos 6.22JavaScriptYESYESNOfast
jsDosBoxJavaScriptYESNONOslow
jDosBoxJava appletYESYESNOfast

Doom Unblocked Games 66 Ez

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Doom 3 Unblocked Games

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